• Galactic Power Breakdown

    cur / max
    diff
    Overall
    40 %
    14,119/34,527
    20,408
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    64 %
    1,490/2,295
    806
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Crit Damage Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.06%Protection (1)
    +2.05%Tenacity (1)
    +384Health (1)
    +3.09%Defense (3)
    15-A
    Mk V-A Crit Chance Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +0.47%Offense (1)
    +5.57%Defense (4)
    +72Offense (2)
    +9Defense (1)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +215Health (1)
    +5.24%Protection (3)
    +14Defense (2)
    +8Speed (2)
    15-A
    Mk V-A Crit Chance Holo-Array
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +6.75%Tenacity (4)
    +1425Protection (2)
    +33Offense (1)
    +352Health (1)
    15-C
    Mk V-C Crit Damage Data-Bus
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.44%Potency (1)
    +1.07%Offense (3)
    +5Defense (1)
    +637Protection (1)
    15-C
    Mk V-C Crit Chance Multiplexer
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +0.92%Health (1)
    +637Health (2)
    +1.61%Critical Chance (1)
    +79Offense (2)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 10 TaggeCo Holo LensMk X
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Wicket
    1
  • 14119
    Power
  • Primary Attributes
    Strength (STR) 725
    Agility (AGI) 963
    Tactics (TAC) 452
    Strength Growth (STR) 5.0
    Agility Growth (AGI) 7.5
    Tactics Growth (TAC) 4.1
    Mastery 0
  • General
    Health 15,996(1,719)
    Protection 43,383(20,143)
    Speed 178(38)
    Critical Damage 150%
    Potency 1.44%(1.44%)
    Tenacity 37.8%(8.8%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,521(345)
    Physical Critical Chance 53.99%(9.62%)
    Armor Penetration 68
    Physical Accuracy 0%
  • Physical Survivability
    Armor 30.2%(5.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,348(264)
    Special Critical Chance 19.61%(9.61%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 21.3%(5.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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