• Galactic Power Breakdown

    cur / max
    diff
    Overall
    49 %
    15,583/31,546
    15,963
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    66 %
    1,533/2,295
    762
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.29%Tenacity (2)
    +17Speed (4)
    +1.42%Critical Chance (1)
    +1.64%Defense (1)
    15-B
    Mk V-B Crit Chance Receiver
    15-B
    Primary Stats
    +30Speed
    Secondary Stats
    +1300Protection (2)
    +2.79%Defense (2)
    +2.21%Tenacity (1)
    +788Health (2)
    15-B
    Mk V-B Crit Damage Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +6%Tenacity (3)
    +1267Protection (2)
    +5Speed (1)
    +33Offense (1)
    15-B
    Mk V-B Crit Chance Holo-Array
    15-B
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +3.57%Critical Chance (2)
    +2.88%Potency (2)
    +0.71%Health (1)
    +0.78%Offense (2)
    15-B
    Mk V-B Crit Damage Data-Bus
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +12Speed (3)
    +62Offense (2)
    +1.65%Tenacity (1)
    +1.07%Health (1)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +3.48%Defense (3)
    +605Protection (1)
    +3.24%Tenacity (2)
    +3.54%Critical Chance (2)
  • Gear Needed

    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 9 BAW Armor ModMk IX
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 6 Merr-Sonn Shield GeneratorMk VI
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Data PadMk XII
    2
    Power Cell Injector (Fusion) - First Order SF TIE Pilot
    1
  • 15583
    Power
  • Primary Attributes
    Strength (STR) 938
    Agility (AGI) 752
    Tactics (TAC) 857
    Strength Growth (STR) 5.5
    Agility Growth (AGI) 5.5
    Tactics Growth (TAC) 7.3
    Mastery 0
  • General
    Health 21,028(1,142)
    Protection 39,370(14,745)
    Speed 188(64)
    Critical Damage 216%(66%)
    Potency 38.88%(2.88%)
    Tenacity 46.4%(16.4%)
    Health Steal 25%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,079(218)
    Physical Critical Chance 44.21%(16.54%)
    Armor Penetration 71
    Physical Accuracy 0%
  • Physical Survivability
    Armor 30.6%(3.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,395(238)
    Special Critical Chance 26.54%(16.54%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 15.7%(2.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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