• Galactic Power Breakdown

    cur / max
    diff
    Overall
    19 %
    18,928/98,433
    79,505
    Level
    16 %
    329/1,976
    1,647
    Star Influence
    7 %
    2,402/31,074
    28,672
    Ability Levels
    5 %
    182/3,236
    3,054
    Crew
    25 %
    16,016/62,149
    46,132
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    6 %
    2,349/34,527
    32,178
    Level
    16 %
    329/1,976
    1,647
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    10 %
    537/5,334
    4,797
    Gear Pieces
    6 %
    471/7,515
    7,044
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    44 %
    15,447/34,527
    19,080
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    60 %
    4,536/7,515
    2,979
    Mods
    58 %
    1,353/2,295
    942
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    18928
  • Primary Attributes
    Strength (STR) 591
    Agility (AGI) 1,188
    Tactics (TAC) 591
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 37,728(27,090)
    Protection 9,030(9,030)
    Speed 152(22)
    Critical Damage 150%
    Potency 15.73%(15.73%)
    Tenacity 30.73%(15.73%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,920(3,257)
    Physical Critical Chance 30.54%(0.75%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.1%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,418
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.7%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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