• Galactic Power Breakdown

    cur / max
    diff
    Overall
    12 %
    12,018/94,044
    82,026
    Level
    28 %
    557/1,976
    1,419
    Star Influence
    10 %
    2,896/28,650
    25,754
    Ability Levels
    4 %
    293/6,119
    5,826
    Crew
    14 %
    8,274/57,300
    49,027
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    13 %
    4,254/31,546
    27,292
    Level
    18 %
    366/1,976
    1,610
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    25 %
    603/2,354
    1,751
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    22 %
    527/2,295
    1,769
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    15 %
    4,939/32,121
    27,182
    Level
    19 %
    386/1,976
    1,590
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    13 %
    390/2,928
    2,538
    Gear Pieces
    13 %
    1,044/7,515
    6,471
    Mods
    20 %
    461/2,295
    1,835
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    12018
  • Primary Attributes
    Strength (STR) 702
    Agility (AGI) 1,227
    Tactics (TAC) 702
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 27,909(15,273)
    Protection 10,182(10,182)
    Speed 107(13)
    Critical Damage 150%
    Potency 9.91%(9.91%)
    Tenacity 24.91%(9.91%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,513(1,796)
    Physical Critical Chance 30.42%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.5%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,684
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.4%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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