• Galactic Power Breakdown

    cur / max
    diff
    Overall
    25 %
    8,167/31,546
    23,379
    Level
    26 %
    528/1,976
    1,448
    Stars
    100 %
    4,655/4,655
    Ability Levels
    18 %
    425/2,354
    1,929
    Gear Pieces
    26 %
    1,971/7,515
    5,544
    Mods
    25 %
    590/2,295
    1,706
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    1-E
    Mk V-E Crit Chance Transmitter
    1-E
    Primary Stats
    +0.63%Offense
    Secondary Stats
    1-E
    Mk IV-E Crit Chance Receiver
    1-E
    Primary Stats
    +2%Protection
    Secondary Stats
    15-C
    Mk V-C Health Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.54%Health (2)
    +1.01%Offense (2)
    +4Speed (1)
    +1.31%Critical Chance (1)
    15-E
    Mk V-E Health Holo-Array
    15-E
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +1.95%Critical Chance (1)
    +234Health (1)
    +1.55%Tenacity (1)
    +1.2%Defense (1)
    15-E
    Mk V-E Health Data-Bus
    15-E
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +285Health (1)
    +0.86%Defense (1)
    +1.33%Critical Chance (1)
    +31Offense (1)
    1-C
    Mk V-C Health Multiplexer
    1-C
    Primary Stats
    +2.5%Protection
    Secondary Stats
    +1.56%Potency (1)
    +0.9%Health (1)
  • Gear Needed

    Mk 5 Chiewab Hypo SyringeMk V
    2
    Mk 3 Athakam MedpacMk III
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 8167
    Power
  • Primary Attributes
    Strength (STR) 610
    Agility (AGI) 416
    Tactics (TAC) 373
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 14,227(2,555)
    Protection 4,925(1,077)
    Speed 87(4)
    Critical Damage 186%(36%)
    Potency 30.56%(1.56%)
    Tenacity 24.55%(1.55%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,089(48)
    Physical Critical Chance 30.88%(8.59%)
    Armor Penetration 25
    Physical Accuracy 0%
  • Physical Survivability
    Armor 25.7%(2.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 940(45)
    Special Critical Chance 18.59%(8.59%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.1%(1.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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