• Galactic Power Breakdown

    cur / max
    diff
    Overall
    24 %
    24,264/98,433
    74,169
    Level
    100 %
    1,976/1,976
    Star Influence
    22 %
    6,860/31,074
    24,214
    Ability Levels
    52 %
    1,709/3,236
    1,527
    Crew
    22 %
    13,721/62,149
    48,428
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    24 %
    8,416/34,527
    26,111
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    32 %
    1,724/5,334
    3,611
    Gear Pieces
    0 %
    63/7,515
    7,452
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    19 %
    6,829/34,527
    27,698
    Level
    16 %
    329/1,976
    1,647
    Stars
    100 %
    4,655/4,655
    Ability Levels
    3 %
    195/5,334
    5,139
    Gear Pieces
    16 %
    1,242/7,515
    6,273
    Mods
    17 %
    410/2,295
    1,886
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    24264
  • Primary Attributes
    Strength (STR) 808
    Agility (AGI) 1,625
    Tactics (TAC) 808
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 45,313(30,769)
    Protection 10,256(10,256)
    Speed 156(26)
    Critical Damage 150%
    Potency 17.86%(17.86%)
    Tenacity 32.86%(17.86%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,974(3,699)
    Physical Critical Chance 37.96%(0.88%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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