• Galactic Power Breakdown

    cur / max
    diff
    Overall
    23 %
    22,072/94,044
    71,972
    Level
    63 %
    1,256/1,976
    720
    Star Influence
    14 %
    4,131/28,650
    24,519
    Ability Levels
    2 %
    164/6,119
    5,955
    Crew
    28 %
    16,523/57,300
    40,777
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    36 %
    11,788/32,121
    20,333
    Level
    52 %
    1,028/1,976
    948
    Stars
    100 %
    4,655/4,655
    Ability Levels
    78 %
    2,298/2,928
    630
    Gear Pieces
    33 %
    2,543/7,515
    4,973
    Mods
    55 %
    1,266/2,295
    1,029
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    13 %
    4,197/31,546
    27,349
    Level
    10 %
    201/1,976
    1,775
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    20 %
    491/2,354
    1,863
    Gear Pieces
    11 %
    846/7,515
    6,669
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    22072
  • Primary Attributes
    Strength (STR) 809
    Agility (AGI) 1,414
    Tactics (TAC) 809
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 38,137(23,575)
    Protection 15,716(15,716)
    Speed 114(20)
    Critical Damage 150%
    Potency 15.3%(15.3%)
    Tenacity 30.3%(15.3%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,751(2,772)
    Physical Critical Chance 33.54%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,941
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.5%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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