• Galactic Power Breakdown

    cur / max
    diff
    Overall
    18 %
    17,470/94,044
    76,574
    Level
    77 %
    1,533/1,976
    443
    Star Influence
    6 %
    1,970/28,650
    26,681
    Ability Levels
    13 %
    837/6,119
    5,282
    Crew
    22 %
    13,131/57,300
    44,169
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    26 %
    8,296/31,546
    23,250
    Level
    16 %
    329/1,976
    1,647
    Stars
    100 %
    4,655/4,655
    Ability Levels
    20 %
    491/2,354
    1,863
    Gear Pieces
    19 %
    1,494/7,515
    6,021
    Mods
    57 %
    1,329/2,295
    966
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    19 %
    6,294/32,121
    25,827
    Level
    16 %
    329/1,976
    1,647
    Stars
    100 %
    4,655/4,655
    Ability Levels
    15 %
    456/2,928
    2,472
    Gear Pieces
    11 %
    846/7,515
    6,669
    Mods
    0 %
    9/2,295
    2,286
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    17470
  • Primary Attributes
    Strength (STR) 836
    Agility (AGI) 1,461
    Tactics (TAC) 836
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 35,344(20,296)
    Protection 13,531(13,531)
    Speed 111(17)
    Critical Damage 150%
    Potency 13.17%(13.17%)
    Tenacity 28.17%(13.17%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,431(2,386)
    Physical Critical Chance 34.33%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,006
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.6%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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