• Galactic Power Breakdown

    cur / max
    diff
    Overall
    6 %
    6,109/98,433
    92,324
    Level
    54 %
    1,080/1,976
    896
    Star Influence
    1 %
    599/31,074
    30,476
    Ability Levels
    13 %
    440/3,236
    2,796
    Crew
    6 %
    3,991/62,149
    58,158
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    7 %
    2,683/34,527
    31,844
    Level
    16 %
    329/1,976
    1,647
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    18 %
    992/5,334
    4,343
    Gear Pieces
    9 %
    680/7,515
    6,836
    Mods
    0 %
    9/2,295
    2,286
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    7 %
    2,505/34,527
    32,022
    Level
    9 %
    180/1,976
    1,796
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    9 %
    522/5,334
    4,812
    Gear Pieces
    10 %
    791/7,515
    6,725
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    6109
  • Primary Attributes
    Strength (STR) 733
    Agility (AGI) 1,475
    Tactics (TAC) 733
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 20,216(7,022)
    Protection 2,340(2,340)
    Speed 135(5)
    Critical Damage 150%
    Potency 4.08%(4.08%)
    Tenacity 19.08%(4.08%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,909(844)
    Physical Critical Chance 34.75%(0.17%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.6%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,759
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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