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Ability Classes
Counter Dispel
  • Galactic Power Breakdown

    cur / max
    diff
    Overall
    21 %
    18,418/84,447
    66,029
    Level
    52 %
    1,028/1,976
    948
    Star Influence
    21 %
    5,656/26,412
    20,757
    Ability Levels
    13 %
    425/3,236
    2,811
    Crew
    21 %
    11,311/52,825
    41,513
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    16 %
    4,776/29,347
    24,571
    Level
    20 %
    407/1,976
    1,569
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    20 %
    1,104/5,334
    4,230
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    0 %
    0/1,899
    1,899
    Relic Modifier
    0 %
    0/2,678
    2,678
    Relic Tier
    0 %
    0/5,292
    5,292
    cur / max
    diff
    Overall
    26 %
    7,792/29,347
    21,555
    Level
    52 %
    1,028/1,976
    948
    Stars
    100 %
    4,655/4,655
    Ability Levels
    32 %
    1,724/5,334
    3,611
    Gear Pieces
    5 %
    387/7,515
    7,128
    Mods
    0 %
    0/1,899
    1,899
    Relic Modifier
    0 %
    0/2,678
    2,678
    Relic Tier
    0 %
    0/5,292
    5,292
  • Power
    18418
  • Primary Attributes
    Strength 727
    Agility 1463
    Tactics 727
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 38526(25440)
    Protection 8480(8480)
    Speed 151(21)
    Critical Damage 150%
    Potency 14.77%(14.77%)
    Tenacity 29.77%(14.77%)
    Health Steal 0%
    Defense Penetration 0%
  • Physical Offense
    Physical Damage 5107(3059)
    Physical Critical Chance 35.08%(0.71%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.61%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1744
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.84%
    Deflection Chance 2%
    Special Critical Avoidance 0%
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