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Prosthetic Conscience
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Prosthetic Conscience
Arena Rank
39
Level
85
Guild
Richard Wars
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Zetas
Level 9
1
Level 6-8
2
Level 3-5
2
All
Together. As One.
Escalating Conflict
Lvl 9
Escalating Conflict
18.71%
Offense
8.52%
Accuracy
23.05%
Critical Chance
14.26%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Resistance
Whenever a debuff on an enemy expires, Resistance allies gain 2% Offense, doubled if that debuff was dispelled, until the end of battle.
Level 9
- Rey
The first time Rey is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.
Lvl 8
Escalating Conflict
13%
Offense
8.35%
Accuracy
11.44%
Critical Chance
20.77%
Health
5.77%
Protection
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Separatist
Whenever a Separatist ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
Lvl 6
Escalating Conflict
2%
Offense
18.6%
Accuracy
5.73%
Critical Chance
7.76%
Health
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Jedi
At the end of each turn, Jedi allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Lvl 5
Together. As One.
13.61%
Critical Damage
52.3%
Armor Penetration
8.31%
Accuracy
6.82%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 4
Together. As One.
4.8%
Critical Chance
17.8%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
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