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Angelus
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Angelus
Arena Rank
378
Level
85
Guild
TimeLord Academy
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Zetas
Level 9
1
Level 6-8
3
Level 3-5
3
All
Together. As One.
Escalating Conflict
Lvl 9
Escalating Conflict
11.48%
Offense
39.57%
Accuracy
8.66%
Critical Chance
8.44%
Health
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Sith
At the end of their turn, Sith allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
Level 9
- Sith Assassin
Whenever Sith Assassin gains Stealth, they also reduce the cooldowns of their Special abilities by 1.
Lvl 8
Together. As One.
22.08%
Critical Damage
45.73%
Armor Penetration
16.68%
Offense
38.26%
Accuracy
3.79%
Critical Chance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Level 6
- Inquisitorius
Whenever Inquisitorius allies start their turn with fewer than 2 buffs, all other allies gain 15% Turn Meter.
Lvl 8
Escalating Conflict
22.1%
Health Steal
23.25%
Offense
20.78%
Health
18.75%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Jedi
At the end of each turn, Jedi allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Lvl 6
Escalating Conflict
4.5%
Offense
12.54%
Accuracy
7.18%
Critical Chance
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Resistance
Resistance allies have +100% Tenacity. Resistance allies can't be defeated until each ally that had 100% Health at the start of battle has fallen below 100% at least once.
Lvl 5
Escalating Conflict
19.87%
Health Steal
12.56%
Offense
19.67%
Protection
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Lvl 5
Together. As One.
65.27%
Armor Penetration
11.41%
Offense
8.07%
Accuracy
Level 3
- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
Lvl 3
Escalating Conflict
1.58%
Offense
9.73%
Health
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
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