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Enkell
Collection
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Enkell
Arena Rank
30
Level
85
Guild
LA ORDEN DEL DRAGON
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Zetas
Level 9
0
Level 6-8
6
Level 3-5
0
All
Together. As One.
Escalating Conflict
Lvl 8
Escalating Conflict
6.62%
Offense
6.16%
Accuracy
16.36%
Critical Chance
27.64%
Health
10.49%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Sith
Whenever a Sith ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
Lvl 8
Escalating Conflict
14.65%
Health Steal
8.08%
Offense
18.04%
Critical Chance
35.61%
Health
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Jedi
The first time each Jedi ally falls below 50% Health, all Jedi allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Lvl 8
Together. As One.
50.46%
Armor Penetration
21.62%
Offense
10.94%
Accuracy
33.22%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- First Order
At the start of battle, First Order allies gain Retribution for 3 turns, which can't be dispelled.
Lvl 6
Escalating Conflict
11.29%
Health Steal
9.49%
Offense
11.09%
Health
8.46%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Resistance
Resistance allies have +100% Tenacity. Resistance allies can't be defeated until each ally that had 100% Health at the start of battle has fallen below 100% at least once.
Lvl 6
Escalating Conflict
8.49%
Offense
9.74%
Critical Chance
7.15%
Health
5.02%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Resistance
Whenever a debuff on an enemy expires, Resistance allies gain 2% Offense, doubled if that debuff was dispelled, until the end of battle.
Lvl 6
Together. As One.
44.22%
Armor Penetration
3.99%
Offense
12.91%
Accuracy
10.75%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 6
- Galactic Republic
At the start of each turn, if non-Galactic Legend Galactic Republic allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
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