• Galactic Power Breakdown

    cur / max
    diff
    Overall
    19 %
    18,871/98,433
    79,562
    Level
    100 %
    1,976/1,976
    Star Influence
    6 %
    1,994/31,074
    29,081
    Ability Levels
    49 %
    1,611/3,236
    1,625
    Crew
    21 %
    13,291/62,149
    48,857
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    25 %
    8,781/34,527
    25,746
    Level
    100 %
    1,976/1,976
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    32 %
    1,724/5,334
    3,611
    Gear Pieces
    41 %
    3,150/7,515
    4,365
    Mods
    40 %
    920/2,295
    1,376
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    16 %
    5,829/34,527
    28,698
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    0 %
    0/5,334
    5,334
    Gear Pieces
    16 %
    1,242/7,515
    6,273
    Mods
    47 %
    1,092/2,295
    1,203
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    18871
  • Primary Attributes
    Strength (STR) 808
    Agility (AGI) 1,625
    Tactics (TAC) 808
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 35,964(21,420)
    Protection 7,140(7,140)
    Speed 148(18)
    Critical Damage 150%
    Potency 12.43%(12.43%)
    Tenacity 27.43%(12.43%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,850(2,575)
    Physical Critical Chance 37.67%(0.58%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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