• Galactic Power Breakdown

    cur / max
    diff
    Overall
    3 %
    3,709/98,433
    94,724
    Level
    5 %
    119/1,976
    1,857
    Star Influence
    0 %
    169/31,074
    30,905
    Ability Levels
    1 %
    42/3,236
    3,194
    Crew
    5 %
    3,380/62,149
    58,768
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    4 %
    1,587/34,527
    32,940
    Level
    11 %
    225/1,976
    1,751
    Stars
    9 %
    450/4,655
    4,205
    Ability Levels
    0 %
    0/5,334
    5,334
    Gear Pieces
    12 %
    912/7,515
    6,603
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    6 %
    2,169/34,527
    32,358
    Level
    11 %
    225/1,976
    1,751
    Stars
    9 %
    450/4,655
    4,205
    Ability Levels
    3 %
    168/5,334
    5,166
    Gear Pieces
    17 %
    1,326/7,515
    6,189
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    3709
  • Primary Attributes
    Strength (STR) 479
    Agility (AGI) 963
    Tactics (TAC) 479
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 13,943(5,321)
    Protection 1,773(1,773)
    Speed 134(4)
    Critical Damage 150%
    Potency 3.09%(3.09%)
    Tenacity 18.09%(3.09%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,987(639)
    Physical Critical Chance 26.17%(0.12%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 22.6%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,149
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.3%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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