• Galactic Power Breakdown

    cur / max
    diff
    Overall
    46 %
    16,182/34,527
    18,345
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    67 %
    1,557/2,295
    738
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Chance Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.25%Potency (2)
    +0.87%Health (1)
    +1.99%Protection (1)
    +14Speed (4)
    15-B
    Mk V-B Crit Chance Receiver
    15-B
    Primary Stats
    +30Speed
    Secondary Stats
    +3.08%Defense (2)
    +3.92%Protection (2)
    +2.56%Tenacity (2)
    +29Offense (1)
    15-B
    Mk V-B Crit Chance Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +11Speed (2)
    +3.31%Protection (2)
    +1.69%Health (2)
    +252Health (1)
    15-A
    Mk V-A Tenacity Holo-Array
    15-A
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +1.15%Defense (1)
    +59Offense (2)
    +11Speed (3)
    +548Health (2)
    15-A
    Mk V-A Crit Chance Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +13Speed (3)
    +1.31%Defense (1)
    +41Offense (1)
    +2.4%Health (3)
    15-B
    Mk V-B Tenacity Multiplexer
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.47%Tenacity (1)
    +11Speed (2)
    +14Defense (2)
    +2.06%Defense (2)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 10 TaggeCo Holo LensMk X
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Wicket
    1
  • 16182
    Power
  • Primary Attributes
    Strength (STR) 784
    Agility (AGI) 1,057
    Tactics (TAC) 503
    Strength Growth (STR) 5.7
    Agility Growth (AGI) 8.6
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 16,899(1,560)
    Protection 30,842(7,602)
    Speed 230(90)
    Critical Damage 186%(36%)
    Potency 3.25%(3.25%)
    Tenacity 53.03%(24.03%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,707(400)
    Physical Critical Chance 61.92%(16%)
    Armor Penetration 68
    Physical Accuracy 0%
  • Physical Survivability
    Armor 30.3%(4.5%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,477(270)
    Special Critical Chance 26%(16%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 20.5%(4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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