• Galactic Power Breakdown

    cur / max
    diff
    Overall
    38 %
    12,244/31,546
    19,302
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    30 %
    2,309/7,515
    5,207
    Mods
    68 %
    1,583/2,295
    713
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Health Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.82%Critical Chance (2)
    +2.11%Health (3)
    +28Offense (1)
    +2.92%Potency (2)
    15-A
    Mk V-A Health Receiver
    15-A
    Primary Stats
    +12%Accuracy
    Secondary Stats
    +753Health (2)
    +2.19%Protection (1)
    +7Speed (2)
    +21Defense (3)
    15-A
    Mk V-A Defense Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +0.9%Offense (2)
    +575Protection (1)
    +3.37%Health (4)
    +3Speed (1)
    15-A
    Mk V-A Health Holo-Array
    15-A
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +67Offense (2)
    +1.02%Defense (1)
    +1.27%Offense (3)
    +1.53%Health (2)
    15-A
    Mk V-A Tenacity Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +6.45%Potency (4)
    +626Protection (1)
    +11Defense (2)
    +5Speed (1)
    15-C
    Mk V-C Health Multiplexer
    15-C
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +619Health (2)
    +10Speed (2)
    +27Offense (1)
    +0.57%Health (1)
  • Gear Needed

    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 3 Athakam MedpacMk III
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 12244
    Power
  • Primary Attributes
    Strength (STR) 835
    Agility (AGI) 559
    Tactics (TAC) 514
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 22,653(6,631)
    Protection 5,133(1,285)
    Speed 108(25)
    Critical Damage 186%(36%)
    Potency 46.36%(9.36%)
    Tenacity 47%(24%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,666(231)
    Physical Critical Chance 29.16%(2.82%)
    Armor Penetration 30
    Physical Accuracy 12%(12%)
  • Physical Survivability
    Armor 26.6%(4.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,485(221)
    Special Critical Chance 12.82%(2.82%)
    Resistance Penetration 0
    Special Accuracy 12%(12%)
  • Special Survivability
    Resistance 14.5%(4.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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