• Galactic Power Breakdown

    cur / max
    diff
    Overall
    35 %
    13,765/38,292
    24,527
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    47 %
    4,287/9,099
    4,812
    Gear Pieces
    60 %
    4,536/7,515
    2,979
    Mods
    63 %
    1,448/2,295
    848
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk IV-C Crit Chance Transmitter
    15-C
    Primary Stats
    +4%Offense
    Secondary Stats
    +1.27%Protection (1)
    +412Protection (1)
    +1.33%Tenacity (1)
    +70Offense (3)
    15-A
    Mk V-A Crit Damage Receiver
    15-A
    Primary Stats
    +12%Accuracy
    Secondary Stats
    +275Health (1)
    +1.32%Defense (1)
    +0.98%Offense (2)
    +29Defense (4)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +5Speed (1)
    +1.45%Offense (3)
    +3.44%Potency (2)
    +993Protection (2)
    15-A
    Mk V-A Crit Chance Holo-Array
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +60Offense (2)
    +3.39%Critical Chance (2)
    +2.18%Health (2)
    +2.26%Defense (2)
    15-B
    Mk V-B Crit Damage Data-Bus
    15-B
    Primary Stats
    +5.88%Health
    Secondary Stats
    +1829Protection (3)
    +3.08%Defense (2)
    +9Defense (1)
    +1.57%Protection (1)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +1.61%Potency (1)
    +4.23%Defense (3)
    +3Speed (1)
    +5.76%Protection (3)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 13765
    Power
  • Primary Attributes
    Strength (STR) 746
    Agility (AGI) 617
    Tactics (TAC) 533
    Strength Growth (STR) 6.4
    Agility Growth (AGI) 4.3
    Tactics Growth (TAC) 3.5
    Mastery 0
  • General
    Health 16,061(1,433)
    Protection 24,321(4,903)
    Speed 155(8)
    Critical Damage 180%(30%)
    Potency 33.05%(5.05%)
    Tenacity 57.34%(25.34%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,104(330)
    Physical Critical Chance 43.3%(11.39%)
    Armor Penetration 40
    Physical Accuracy 12%(12%)
  • Physical Survivability
    Armor 26.3%(6.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,590(290)
    Special Critical Chance 21.39%(11.39%)
    Resistance Penetration 0
    Special Accuracy 12%(12%)
  • Special Survivability
    Resistance 19.3%(6.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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