• Galactic Power Breakdown

    cur / max
    diff
    Overall
    42 %
    13,533/31,546
    18,013
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    41 %
    3,150/7,515
    4,365
    Mods
    60 %
    1,400/2,295
    896
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk IV-B Defense Transmitter
    15-B
    Primary Stats
    +4%Offense
    Secondary Stats
    +2.95%Defense (3)
    +7Defense (1)
    +1070Protection (2)
    +1.32%Tenacity (1)
    15-B
    Mk V-B Defense Receiver
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +664Health (2)
    +3.52%Tenacity (3)
    +1.85%Protection (1)
    +46Offense (1)
    15-B
    Mk V-B Defense Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +5.05%Potency (3)
    +1.28%Critical Chance (1)
    +510Protection (1)
    +13Defense (2)
    15-B
    Mk V-B Defense Holo-Array
    15-B
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +3.37%Potency (2)
    +5Defense (1)
    +2.25%Health (3)
    +0.35%Offense (1)
    15-A
    Mk V-A Defense Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +8Speed (2)
    +34Offense (1)
    +2617Protection (4)
    +0.85%Health (1)
    15-A
    Mk V-A Tenacity Multiplexer
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +4.12%Tenacity (2)
    +2757Protection (4)
    +36Offense (1)
    +0.33%Offense (1)
  • Gear Needed

    Mk 7 Loronar Power CellMk VII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    2
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 13533
    Power
  • Primary Attributes
    Strength (STR) 966
    Agility (AGI) 563
    Tactics (TAC) 539
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 21,676(2,396)
    Protection 26,249(10,856)
    Speed 91(8)
    Critical Damage 186%(36%)
    Potency 45.42%(8.42%)
    Tenacity 33.96%(8.96%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,043(300)
    Physical Critical Chance 29.36%(1.28%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 35.2%(11.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,614(259)
    Special Critical Chance 11.28%(1.28%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 18%(8.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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