• Galactic Power Breakdown

    cur / max
    diff
    Overall
    5 %
    5,335/98,433
    93,098
    Level
    47 %
    929/1,976
    1,047
    Star Influence
    0 %
    194/31,074
    30,880
    Ability Levels
    10 %
    327/3,236
    2,909
    Crew
    6 %
    3,885/62,149
    58,263
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    5 %
    2,007/34,527
    32,520
    Level
    17 %
    347/1,976
    1,629
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    3 %
    168/5,334
    5,166
    Gear Pieces
    7 %
    569/7,515
    6,947
    Mods
    10 %
    249/2,295
    2,046
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    6 %
    2,310/34,527
    32,217
    Level
    10 %
    201/1,976
    1,775
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    11 %
    588/5,334
    4,746
    Gear Pieces
    11 %
    846/7,515
    6,669
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    5335
  • Primary Attributes
    Strength (STR) 715
    Agility (AGI) 1,438
    Tactics (TAC) 715
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 18,986(6,116)
    Protection 2,038(2,038)
    Speed 135(5)
    Critical Damage 150%
    Potency 3.55%(3.55%)
    Tenacity 18.55%(3.55%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,748(735)
    Physical Critical Chance 34.12%(0.17%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.5%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,716
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.8%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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