• Galactic Power Breakdown

    cur / max
    diff
    Overall
    14 %
    14,213/98,433
    84,220
    Level
    19 %
    386/1,976
    1,590
    Star Influence
    5 %
    1,793/31,074
    29,282
    Ability Levels
    2 %
    84/3,236
    3,152
    Crew
    19 %
    11,951/62,149
    50,198
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    28 %
    9,921/34,527
    24,606
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    39 %
    2,121/5,334
    3,213
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    61 %
    1,419/2,295
    876
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    5 %
    1,788/34,527
    32,739
    Level
    16 %
    329/1,976
    1,647
    Stars
    9 %
    450/4,655
    4,205
    Ability Levels
    5 %
    293/5,334
    5,042
    Gear Pieces
    5 %
    387/7,515
    7,128
    Mods
    14 %
    330/2,295
    1,965
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    14213
  • Primary Attributes
    Strength (STR) 609
    Agility (AGI) 1,225
    Tactics (TAC) 609
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 28,576(17,614)
    Protection 5,871(5,871)
    Speed 144(14)
    Critical Damage 150%
    Potency 10.22%(10.22%)
    Tenacity 25.22%(10.22%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,833(2,118)
    Physical Critical Chance 30.92%(0.5%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.2%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,461
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.6%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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