• Galactic Power Breakdown

    cur / max
    diff
    Overall
    34 %
    11,785/34,527
    22,742
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    51 %
    2,751/5,334
    2,583
    Gear Pieces
    53 %
    4,005/7,515
    3,510
    Mods
    66 %
    1,535/2,295
    761
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +26Defense (3)
    +585Health (2)
    +8Speed (2)
    +0.85%Health (1)
    15-B
    Mk V-B Crit Chance Receiver
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +0.89%Defense (1)
    +1.39%Critical Chance (1)
    +62Offense (2)
    +1028Health (3)
    15-A
    Mk V-A Crit Chance Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +2.6%Tenacity (2)
    +388Health (1)
    +3.03%Health (4)
    +5Speed (1)
    15-B
    Mk V-B Crit Damage Holo-Array
    15-B
    Primary Stats
    +5.88%Health
    Secondary Stats
    +0.35%Offense (1)
    +991Protection (2)
    +7Speed (2)
    +3.53%Potency (2)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +3.39%Potency (2)
    +0.76%Offense (2)
    +9Speed (2)
    +947Protection (2)
    15-C
    Mk V-C Crit Damage Multiplexer
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +3Speed (1)
    +1.9%Potency (1)
    +4.98%Protection (3)
    +1.69%Defense (1)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    1
    Mk 4 Chedak ComlinkMk IV
    3
    Mk 9 Kyrotech Battle ComputerMk IX
    2
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 5 Chedak ComlinkMk V
    2
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Key PadMk XII
    1
    Power Cell Injector (Plasma) - STAP
    1
  • 11785
    Power
  • Primary Attributes
    Strength (STR) 640
    Agility (AGI) 653
    Tactics (TAC) 475
    Strength Growth (STR) 4.1
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 4.1
    Mastery 0
  • General
    Health 20,016(5,191)
    Protection 27,485(3,149)
    Speed 202(32)
    Critical Damage 180%(30%)
    Potency 11.82%(8.82%)
    Tenacity 47.6%(2.6%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,291(316)
    Physical Critical Chance 39.68%(9.39%)
    Armor Penetration 37
    Physical Accuracy 0%
  • Physical Survivability
    Armor 25.5%(4.6%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,416(216)
    Special Critical Chance 19.39%(9.39%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.5%(4.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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