• Galactic Power Breakdown

    cur / max
    diff
    Overall
    37 %
    14,470/38,709
    24,239
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    20 %
    1,944/9,516
    7,572
    Gear Pieces
    58 %
    4,359/7,515
    3,156
    Mods
    66 %
    1,538/2,295
    758
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Health Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.14%Potency (1)
    +14Speed (3)
    +74Offense (2)
    +13Defense (2)
    15-E
    Mk V-E Speed Receiver
    15-E
    Primary Stats
    +30Speed
    Secondary Stats
    +1.16%Potency (1)
    +1.9%Tenacity (1)
    +1.58%Critical Chance (1)
    +6Defense (1)
    15-A
    Mk V-A Health Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +968Protection (2)
    +566Health (2)
    +9Speed (2)
    +4.01%Potency (2)
    15-A
    Mk V-A Speed Holo-Array
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1068Protection (2)
    +3.14%Protection (2)
    +3.36%Critical Chance (2)
    +9Speed (2)
    15-A
    Mk V-A Speed Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +4.48%Defense (3)
    +2.06%Protection (1)
    +8Speed (2)
    +59Offense (2)
    15-A
    Mk V-A Speed Multiplexer
    15-A
    Primary Stats
    +24%Potency
    Secondary Stats
    +2.78%Defense (2)
    +9Speed (2)
    +4.79%Tenacity (3)
    +39Offense (1)
  • Gear Needed

    Mk 9 Kyrotech Battle ComputerMk IX
    2
    Mk 5 A/KT Stun GunMk V
    2
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 8 Loronar Power CellMk VIII
    2
    Mk 7 Kyrotech Power ConverterMk VII
    1
    Mk 9 TaggeCo Holo LensMk IX
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Tactical DataMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Data PadMk XII
    1
    Power Cell Injector (Plasma) - Admiral Trench
    1
  • 14470
    Power
  • Primary Attributes
    Strength (STR) 979
    Agility (AGI) 831
    Tactics (TAC) 1,400
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 7.3
    Mastery 0
  • General
    Health 25,598(3,996)
    Protection 30,835(3,459)
    Speed 231(92)
    Critical Damage 150%
    Potency 53.31%(31.31%)
    Tenacity 35.69%(6.69%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,631(430)
    Physical Critical Chance 32.1%(4.94%)
    Armor Penetration 10
    Physical Accuracy 0%
  • Physical Survivability
    Armor 35.2%(4.6%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 4,500(616)
    Special Critical Chance 19.1%(4.94%)
    Resistance Penetration 45
    Special Accuracy 0%
  • Special Survivability
    Resistance 23%(4.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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