• Galactic Power Breakdown

    cur / max
    diff
    Overall
    22 %
    6,948/31,546
    24,598
    Level
    18 %
    366/1,976
    1,610
    Stars
    100 %
    4,655/4,655
    Ability Levels
    12 %
    293/2,354
    2,061
    Gear Pieces
    20 %
    1,578/7,515
    5,937
    Mods
    2 %
    57/2,295
    2,238
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-D
    Mk I-D Crit Chance Transmitter
    15-D
    Primary Stats
    +1.88%Offense
    Secondary Stats
    +317Protection (2)
    +0.48%Health (1)
    +0.87%Protection (1)
    +3Defense (1)
    1-A
    Mk V-A Health Receiver
    1-A
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +2.2%Tenacity (1)
    +406Health (1)
    +1.97%Critical Chance (1)
    +5Speed (1)
    1-C
    Mk V-C Health Processor
    1-C
    Primary Stats
    +1.25%Defense
    Secondary Stats
    +3Speed (1)
    +302Health (1)
    1-B
    Mk V-B Health Holo-Array
    1-B
    Primary Stats
    +0.63%Health
    Secondary Stats
    +1%Defense (1)
    +33Offense (1)
    +5Speed (1)
    15-D
    Mk II-D Health Data-Bus
    15-D
    Primary Stats
    +2%Health
    Secondary Stats
    +1.33%Defense (2)
    +121Health (1)
    +1.18%Potency (1)
    +0.71%Critical Chance (1)
  • Gear Needed

    Mk 7 Fabritech Data PadMk VII
    2
    Mk 8 BlasTech Weapon ModMk VIII
    1
    Mk 3 Sienar Holo ProjectorMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    2
    Mk 3 Athakam MedpacMk III
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 6948
    Power
  • Primary Attributes
    Strength (STR) 532
    Agility (AGI) 341
    Tactics (TAC) 320
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 12,160(2,142)
    Protection 317(317)
    Speed 96(13)
    Critical Damage 150%
    Potency 20.18%(1.18%)
    Tenacity 23.2%(2.2%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 986(55)
    Physical Critical Chance 23.05%(2.68%)
    Armor Penetration 15
    Physical Accuracy 0%
  • Physical Survivability
    Armor 24.4%(1%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 820(52)
    Special Critical Chance 12.68%(2.68%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12%(0.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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