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Level
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Zetas
Level 9
1
Level 6-8
0
Level 3-5
1
All
Together. As One.
Escalating Conflict
Lvl 9
Escalating Conflict
5.32%
Offense
26.46%
Accuracy
15.5%
Critical Chance
30.97%
Protection
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Jedi
While Jedi allies have 100% Health they have 100% Offense, otherwise they have 100% Defense. At the start of their turn, if they are buffed, they gain Advantage for 1 turn, otherwise they gain Tenacity Up for 2 turns.
Level 9
- Mace Windu
Whenever Mace Windu is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.
Lvl 4
Together. As One.
4.06%
Offense
12.76%
Accuracy
3.32%
Critical Chance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
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