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Flippy Cray
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Flippy Cray
User #
200486
Arena Rank
2
Level
85
Guild
Order 66 501st Division
Ally Code
216-963-751
Joined
Jan 11, 2018
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Flippy Cray's Datacrons
Last updated:
Characters
Ships
Datacrons
Mods
Omicrons
Zetas
Level 9
2
Level 6-8
2
Level 3-5
4
All
Unwavering Courage
Escalating Conflict
Lvl 9
Unwavering Courage
19.8%
Critical Damage
15.3%
Potency
55.71%
Critical Avoidance
Level 3
- Dark Side
The first time each Dark Side ally reaches 90%, 70%, and 50% Health inflict Doubt on a random enemy that doesn't have it for 2 turns, which can't be dispelled or prevented.
Level 6
- Empire
At the start of their first turn, Empire allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
Level 9
- Imperial Probe Droid
At the start of battle, Imperial Probe Droid loses all Protection and gains that much Max Health. Imperial Probe Droid can be revived after using Self-Destruct and ignores Taunt. Whenever Imperial Probe Droid uses Self-Destruct, the target enemy takes additional True damage equal to 50% of Imperial Probe Droid's Max Health, which can't be evaded.
Lvl 9
Escalating Conflict
23.74%
Critical Chance
37.96%
Health
17.87%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Resistance
Whenever a debuff on an enemy expires, Resistance allies gain 2% Offense, doubled if that debuff was dispelled, until the end of battle.
Level 9
- Rey
The first time Rey is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.
Lvl 8
Escalating Conflict
9.76%
Offense
26.71%
Accuracy
28.38%
Critical Chance
16.22%
Health
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Jedi
Whenever an enemy is defeated by a Jedi ally, that enemy can't be revived.
Lvl 6
Unwavering Courage
5.5%
Critical Damage
12.39%
Potency
12.31%
Tenacity
8.45%
Deflection
Level 3
- Light Side
Whenever Light Side allies gain a buff, they recover 2% Health and Protection.
Level 6
- Mandalorian
The first time each Mandalorian ally falls below 50% Health, all Mandalorian allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Lvl 4
Unwavering Courage
24.77%
Potency
6.49%
Tenacity
Level 3
- Light Side
Whenever Light Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
Lvl 4
Escalating Conflict
19.2%
Health Steal
3.96%
Offense
11.73%
Protection
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 3
Escalating Conflict
8.92%
Accuracy
9.62%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 3
Escalating Conflict
19.16%
Health Steal
5.36%
Protection
Level 3
- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 2
Escalating Conflict
4.77%
Critical Chance
Lvl 2
Escalating Conflict
3.27%
Critical Chance
5.31%
Health
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