• Galactic Power Breakdown

    cur / max
    diff
    Overall
    35 %
    12,234/34,527
    22,293
    Level
    100 %
    1,976/1,976
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    51 %
    2,751/5,334
    2,583
    Gear Pieces
    65 %
    4,890/7,515
    2,625
    Mods
    69 %
    1,605/2,295
    690
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Potency Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +14Defense (2)
    +12Speed (3)
    +3.23%Potency (2)
    +36Offense (1)
    15-B
    Mk V-B Crit Damage Receiver
    15-B
    Primary Stats
    +30Speed
    Secondary Stats
    +1.53%Protection (1)
    +1.07%Health (1)
    +1292Protection (2)
    +23Defense (3)
    15-A
    Mk V-A Potency Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +3.49%Tenacity (2)
    +11Speed (2)
    +454Protection (1)
    +2.61%Health (3)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +56Offense (2)
    +1.33%Critical Chance (1)
    +15Speed (3)
    +1459Protection (2)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +11Defense (2)
    +14Speed (3)
    +71Offense (2)
    +1.48%Protection (1)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +24%Potency
    Secondary Stats
    +10Speed (2)
    +5.15%Tenacity (3)
    +0.94%Offense (2)
    +527Protection (1)
  • Gear Needed

    Mk 7 Kyrotech Power ConverterMk VII
    1
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 2 Athakam MedpacMk II
    1
    Mk 9 Kyrotech Battle ComputerMk IX
    1
    Mk 9 BAW Armor ModMk IX
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Key PadMk XII
    2
    Power Cell Injector (Ionic) - Captain Tarpals
    1
  • 12234
    Power
  • Primary Attributes
    Strength (STR) 665
    Agility (AGI) 528
    Tactics (TAC) 428
    Strength Growth (STR) 3.4
    Agility Growth (AGI) 4.5
    Tactics Growth (TAC) 3.4
    Mastery 0
  • General
    Health 15,829(1,354)
    Protection 29,899(4,496)
    Speed 236(92)
    Critical Damage 216%(66%)
    Potency 63.23%(42.23%)
    Tenacity 35.64%(8.64%)
    Health Steal 20%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,164(274)
    Physical Critical Chance 30.58%(1.33%)
    Armor Penetration 74
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.3%(6%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,323(237)
    Special Critical Chance 11.33%(1.33%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 20.6%(6.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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