• Galactic Power Breakdown

    cur / max
    diff
    Overall
    45 %
    16,036/35,311
    19,275
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    60 %
    3,713/6,119
    2,406
    Gear Pieces
    55 %
    4,182/7,515
    3,333
    Mods
    65 %
    1,512/2,295
    783
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Speed Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +4.03%Critical Chance (2)
    +1.15%Tenacity (1)
    +12Defense (2)
    +1201Protection (2)
    15-C
    Mk V-C Health Receiver
    15-C
    Primary Stats
    +30Speed
    Secondary Stats
    +16Defense (2)
    +1.46%Defense (1)
    +816Protection (1)
    +67Offense (2)
    15-A
    Mk V-A Health Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +6.02%Protection (3)
    +11Speed (2)
    +0.65%Health (1)
    +0.73%Offense (2)
    15-A
    Mk V-A Speed Holo-Array
    15-A
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +0.6%Health (1)
    +4.16%Tenacity (2)
    +4.63%Defense (4)
    +681Protection (1)
    15-C
    Mk V-C Speed Data-Bus
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.84%Potency (1)
    +5.33%Tenacity (3)
    +1.5%Critical Chance (1)
    +8Defense (1)
    15-A
    Mk V-A Speed Multiplexer
    15-A
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +2.45%Health (3)
    +4.31%Potency (3)
    +3Speed (1)
    +1.19%Critical Chance (1)
  • Gear Needed

    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 5 A/KT Stun GunMk V
    3
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    3
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Ionic) - Qi'ra
    1
  • 16036
    Power
  • Primary Attributes
    Strength (STR) 616
    Agility (AGI) 961
    Tactics (TAC) 601
    Strength Growth (STR) 5.3
    Agility Growth (AGI) 8.0
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 13,687(1,649)
    Protection 26,162(8,045)
    Speed 200(58)
    Critical Damage 150%
    Potency 34.15%(6.15%)
    Tenacity 67.64%(34.64%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,347(206)
    Physical Critical Chance 57.64%(18.72%)
    Armor Penetration 26
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.1%(5.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,626(163)
    Special Critical Chance 28.72%(18.72%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 19.4%(5.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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