• Galactic Power Breakdown

    cur / max
    diff
    Overall
    20 %
    19,009/94,044
    75,035
    Level
    100 %
    1,976/1,976
    Star Influence
    17 %
    5,122/28,650
    23,528
    Ability Levels
    27 %
    1,667/6,119
    4,452
    Crew
    17 %
    10,245/57,300
    47,056
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    11 %
    3,609/31,546
    27,937
    Level
    40 %
    798/1,976
    1,178
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    58 %
    1,370/2,354
    984
    Gear Pieces
    5 %
    429/7,515
    7,086
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    24 %
    7,774/32,121
    24,347
    Level
    38 %
    759/1,976
    1,217
    Stars
    100 %
    4,655/4,655
    Ability Levels
    13 %
    390/2,928
    2,538
    Gear Pieces
    26 %
    1,971/7,515
    5,544
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    19009
  • Primary Attributes
    Strength (STR) 869
    Agility (AGI) 1,519
    Tactics (TAC) 869
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 36,655(21,013)
    Protection 14,008(14,008)
    Speed 112(18)
    Critical Damage 150%
    Potency 13.64%(13.64%)
    Tenacity 28.64%(13.64%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,597(2,471)
    Physical Critical Chance 35.29%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.6%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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