• Galactic Power Breakdown

    cur / max
    diff
    Overall
    39 %
    12,556/31,546
    18,990
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    40 %
    3,029/7,515
    4,487
    Mods
    51 %
    1,175/2,295
    1,121
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Health Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +482Health (2)
    +2.38%Critical Chance (2)
    +5Defense (1)
    +1.79%Potency (1)
    15-B
    Mk V-B Crit Chance Receiver
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +562Protection (1)
    +71Offense (2)
    +1.65%Health (2)
    +19Defense (2)
    15-C
    Mk V-C Health Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +12Speed (3)
    +9Defense (1)
    +0.46%Offense (1)
    +804Protection (1)
    15-E
    Mk II-E Crit Chance Holo-Array
    15-E
    Primary Stats
    +8%Critical Chance
    Secondary Stats
    +0.38%Health (1)
    +165Health (1)
    +0.91%Protection (1)
    +2Speed (1)
    15-C
    Mk V-C Health Data-Bus
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +4Speed (1)
    +1.45%Health (2)
    +1.87%Potency (1)
    +1422Protection (2)
    15-C
    Mk V-C Health Multiplexer
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.35%Defense (1)
    +548Protection (1)
    +8Speed (2)
    +0.89%Offense (2)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    2
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 12556
    Power
  • Primary Attributes
    Strength (STR) 924
    Agility (AGI) 561
    Tactics (TAC) 537
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 22,708(4,784)
    Protection 18,727(9,748)
    Speed 109(26)
    Critical Damage 150%
    Potency 40.66%(3.66%)
    Tenacity 23%
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,867(183)
    Physical Critical Chance 46.42%(18.38%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.8%(5%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,516(166)
    Special Critical Chance 28.38%(18.38%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.9%(5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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