• Galactic Power Breakdown

    cur / max
    diff
    Overall
    45 %
    15,892/35,311
    19,419
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    57 %
    3,503/6,119
    2,616
    Gear Pieces
    58 %
    4,359/7,515
    3,156
    Mods
    61 %
    1,401/2,295
    894
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1657Protection (3)
    +9Speed (2)
    +1.81%Health (2)
    +1.74%Potency (1)
    15-C
    Mk V-C Crit Damage Receiver
    15-C
    Primary Stats
    +30Speed
    Secondary Stats
    +775Protection (1)
    +8Defense (1)
    +4.57%Critical Chance (3)
    +0.98%Health (1)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +0.78%Offense (2)
    +2084Protection (3)
    +0.97%Health (1)
    +9Speed (2)
    15-B
    Mk IV-B Crit Damage Holo-Array
    15-B
    Primary Stats
    +4%Health
    Secondary Stats
    +10Speed (3)
    +3.55%Tenacity (2)
    +223Health (1)
    +26Offense (1)
    15-A
    Mk V-A Crit Chance Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +11Speed (3)
    +1427Protection (2)
    +1.15%Defense (1)
    +14Defense (2)
    15-B
    Mk V-B Crit Chance Multiplexer
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +45Offense (1)
    +1.49%Critical Chance (1)
    +1932Protection (3)
    +7Speed (2)
  • Gear Needed

    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 5 A/KT Stun GunMk V
    3
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Ionic) - Qi'ra
    1
  • 15892
    Power
  • Primary Attributes
    Strength (STR) 641
    Agility (AGI) 961
    Tactics (TAC) 601
    Strength Growth (STR) 5.3
    Agility Growth (AGI) 8.0
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 13,680(1,192)
    Protection 30,249(12,132)
    Speed 218(76)
    Critical Damage 180%(30%)
    Potency 29.74%(1.74%)
    Tenacity 36.55%(3.55%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,526(335)
    Physical Critical Chance 52.98%(14.06%)
    Armor Penetration 26
    Physical Accuracy 0%
  • Physical Survivability
    Armor 25.9%(3.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,717(254)
    Special Critical Chance 24.06%(14.06%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 17.4%(3.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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