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  • Galactic Power Breakdown

    cur / max
    diff
    Overall
    33 %
    26,599/80,059
    53,460
    Level
    100 %
    1,976/1,976
    Star Influence
    28 %
    6,799/23,989
    17,190
    Ability Levels
    69 %
    4,227/6,119
    1,892
    Crew
    28 %
    13,598/47,977
    34,379
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    21 %
    5,620/26,367
    20,747
    Level
    4 %
    92/1,976
    1,884
    Stars
    100 %
    4,655/4,655
    Ability Levels
    5 %
    140/2,354
    2,214
    Gear Pieces
    9 %
    735/7,515
    6,780
    Mods
    0 %
    0/1,899
    1,899
    Relic Modifier
    0 %
    0/2,678
    2,678
    Relic Tier
    0 %
    0/5,292
    5,292
    cur / max
    diff
    Overall
    35 %
    9,489/26,941
    17,452
    Level
    38 %
    759/1,976
    1,217
    Stars
    100 %
    4,655/4,655
    Ability Levels
    60 %
    1,767/2,928
    1,161
    Gear Pieces
    30 %
    2,309/7,515
    5,207
    Mods
    0 %
    0/1,899
    1,899
    Relic Modifier
    0 %
    0/2,678
    2,678
    Relic Tier
    0 %
    0/5,292
    5,292
  • Power
    26599
  • Primary Attributes
    Strength 869
    Agility 1519
    Tactics 869
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 43533(27891)
    Protection 18594(18594)
    Speed 118(24)
    Critical Damage 150%
    Potency 18.1%(18.1%)
    Tenacity 33.1%(18.1%)
    Health Steal 0%
    Defense Penetration 0%
  • Physical Offense
    Physical Damage 5406(3280)
    Physical Critical Chance 35.29%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.84%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.6%
    Deflection Chance 2%
    Special Critical Avoidance 0%
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