• Galactic Power Breakdown

    cur / max
    diff
    Overall
    51 %
    17,694/34,527
    16,833
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    62 %
    4,713/7,515
    2,802
    Mods
    44 %
    1,017/2,295
    1,278
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk IV-A Crit Damage Transmitter
    15-A
    Primary Stats
    +4%Offense
    Secondary Stats
    +2.32%Critical Chance (2)
    +11Speed (3)
    +1.6%Protection (1)
    +2.08%Defense (2)
    15-C
    Mk V-C Crit Damage Receiver
    15-C
    Primary Stats
    +30Speed
    Secondary Stats
    +0.82%Offense (2)
    +621Health (2)
    +0.83%Health (1)
    +1.93%Protection (1)
    15-C
    Mk V-C Crit Chance Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +3.74%Tenacity (2)
    +0.84%Offense (2)
    +329Health (1)
    +698Protection (1)
    15-C
    Mk IV-C Crit Damage Holo-Array
    15-C
    Primary Stats
    +4%Offense
    Secondary Stats
    +4Speed (1)
    +68Offense (3)
    +0.84%Health (1)
    +198Health (1)
    15-C
    Mk IV-C Crit Chance Data-Bus
    15-C
    Primary Stats
    +4%Health
    Secondary Stats
    +7Speed (2)
    +364Health (2)
    +1.09%Potency (1)
    +0.41%Offense (1)
    15-C
    Mk V-C Crit Damage Multiplexer
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +7Speed (2)
    +0.73%Health (1)
    +295Health (1)
    +972Protection (2)
  • Gear Needed

    Mk 8 BioTech ImplantMk VIII
    2
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 10 TaggeCo Holo LensMk X
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Wicket
    1
  • 17694
    Power
  • Primary Attributes
    Strength (STR) 710
    Agility (AGI) 1,055
    Tactics (TAC) 501
    Strength Growth (STR) 5.7
    Agility Growth (AGI) 8.6
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 16,691(2,684)
    Protection 19,315(2,272)
    Speed 199(59)
    Critical Damage 180%(30%)
    Potency 1.09%(1.09%)
    Tenacity 32.74%(3.74%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,591(286)
    Physical Critical Chance 56.24%(10.32%)
    Armor Penetration 68
    Physical Accuracy 0%
  • Physical Survivability
    Armor 29%(4.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,391(189)
    Special Critical Chance 20.32%(10.32%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 19.2%(2.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD.
Privacy Policy | Public Issue Tracker | Discord