• Galactic Power Breakdown

    cur / max
    diff
    Overall
    22 %
    21,270/94,044
    72,774
    Level
    28 %
    557/1,976
    1,419
    Star Influence
    18 %
    5,284/28,650
    23,367
    Ability Levels
    5 %
    335/6,119
    5,784
    Crew
    26 %
    15,096/57,300
    42,204
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    24 %
    7,890/32,121
    24,231
    Level
    19 %
    386/1,976
    1,590
    Stars
    100 %
    4,655/4,655
    Ability Levels
    37 %
    1,104/2,928
    1,824
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    22 %
    7,206/31,546
    24,340
    Level
    18 %
    366/1,976
    1,610
    Stars
    100 %
    4,655/4,655
    Ability Levels
    13 %
    327/2,354
    2,027
    Gear Pieces
    24 %
    1,859/7,515
    5,657
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    21270
  • Primary Attributes
    Strength (STR) 702
    Agility (AGI) 1,227
    Tactics (TAC) 702
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 37,715(25,079)
    Protection 16,719(16,719)
    Speed 115(21)
    Critical Damage 150%
    Potency 16.28%(16.28%)
    Tenacity 31.28%(16.28%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,666(2,949)
    Physical Critical Chance 30.42%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.5%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,684
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.4%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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