• Galactic Power Breakdown

    cur / max
    diff
    Overall
    44 %
    15,453/34,527
    19,074
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    60 %
    4,536/7,515
    2,979
    Mods
    59 %
    1,359/2,295
    936
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +11Speed (2)
    +30Offense (1)
    +1141Health (4)
    +1.6%Tenacity (1)
    15-C
    Mk V-C Crit Damage Receiver
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +68Offense (2)
    +1.76%Health (2)
    +6Defense (1)
    +5Speed (1)
    12-B
    Mk V-B Health Processor
    12-B
    Primary Stats
    +9.5%Defense
    Secondary Stats
    +10Speed (2)
    +0.28%Offense (1)
    +3.37%Potency (2)
    +1274Protection (2)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.19%Critical Chance (1)
    +5Speed (1)
    +5.29%Defense (4)
    +1.49%Health (2)
    12-A
    Mk V-A Crit Damage Data-Bus
    12-A
    Primary Stats
    +19%Protection
    Secondary Stats
    +8.21%Tenacity (4)
    +6Defense (1)
    +0.92%Offense (2)
    +5Speed (1)
    15-C
    Mk V-C Health Multiplexer
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +8Speed (2)
    +1.19%Protection (1)
    +1.62%Defense (1)
    +542Health (2)
  • Gear Needed

    Mk 8 BioTech ImplantMk VIII
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 10 TaggeCo Holo LensMk X
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Wicket
    1
  • 15453
    Power
  • Primary Attributes
    Strength (STR) 685
    Agility (AGI) 1,055
    Tactics (TAC) 501
    Strength Growth (STR) 5.7
    Agility Growth (AGI) 8.6
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 17,113(3,556)
    Protection 25,762(8,719)
    Speed 184(44)
    Critical Damage 165%(15%)
    Potency 3.37%(3.37%)
    Tenacity 38.81%(9.81%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,634(379)
    Physical Critical Chance 48.11%(2.19%)
    Armor Penetration 68
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.9%(3.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,455(253)
    Special Critical Chance 12.19%(2.19%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 19.5%(3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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