• Galactic Power Breakdown

    cur / max
    diff
    Overall
    40 %
    12,874/31,546
    18,672
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    30 %
    2,309/7,515
    5,207
    Mods
    68 %
    1,583/2,295
    713
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Health Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.3%Protection (1)
    +14Speed (3)
    +2%Defense (2)
    +13Defense (2)
    15-A
    Mk V-A Health Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +1.49%Potency (1)
    +6.73%Critical Chance (4)
    +4.2%Tenacity (2)
    +45Offense (1)
    15-A
    Mk V-A Health Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +16Speed (4)
    +2.09%Protection (1)
    +74Offense (2)
    +353Health (1)
    15-A
    Mk V-A Health Holo-Array
    15-A
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +1.66%Health (2)
    +0.49%Offense (1)
    +12Speed (3)
    +1298Protection (2)
    15-A
    Mk V-A Crit Chance Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +552Health (2)
    +3.86%Tenacity (2)
    +13Speed (3)
    +0.38%Offense (1)
    15-C
    Mk V-C Crit Chance Multiplexer
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +2.54%Defense (2)
    +5Speed (1)
    +1.86%Protection (1)
    +3.62%Tenacity (2)
  • Gear Needed

    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 3 Athakam MedpacMk III
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 12874
    Power
  • Primary Attributes
    Strength (STR) 835
    Agility (AGI) 559
    Tactics (TAC) 514
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 22,180(6,158)
    Protection 5,347(1,499)
    Speed 173(90)
    Critical Damage 186%(36%)
    Potency 38.49%(1.49%)
    Tenacity 34.68%(11.68%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,645(210)
    Physical Critical Chance 41.06%(14.73%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 25.5%(3.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,466(202)
    Special Critical Chance 24.73%(14.73%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.6%(3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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