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KillJoy
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KillJoy
User #
489724
Arena Rank
56
Level
85
Guild
Empire Strikes Back
Ally Code
181-289-719
Joined
Jul 31, 2022
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KillJoy's Datacrons
Last updated:
Characters
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Datacrons
Mods
Omicrons
Zetas
Level 9
2
Level 6-8
1
Level 3-5
0
All
Together. As One.
Escalating Conflict
Lvl 9
Together. As One.
15.45%
Critical Damage
48.34%
Accuracy
3.97%
Critical Chance
12.85%
Critical Avoidance
Level 3
- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
Level 6
- Galactic Republic
At the start of each turn, if non-Galactic Legend Galactic Republic allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
Level 9
- Tech
Whenever Tech uses an ability, they deal more damage (max 100%) equal to half their Potency percentage. This effect will only trigger if Tech has more than 0% Potency.
Lvl 9
Together. As One.
41.37%
Critical Damage
43.85%
Armor Penetration
18.81%
Accuracy
15.52%
Critical Chance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Level 6
- Inquisitorius
Whenever Inquisitorius allies start their turn with fewer than 2 buffs, all other allies gain 15% Turn Meter.
Level 9
- Third Sister
Whenever any character is defeated, Third Sister gains Hatred for the rest of the battle or until she is defeated. While Third Sister has Hatred, she also has +100% counter chance and +50% Critical Damage.\n\nAt the start of Third Sister's turn, all Inquisitorius allies with Taunt dispel all debuffs on themselves, recover 20% Max Health and Max Protection, and gain 20 speed for 2 turns.
Lvl 6
Together. As One.
3.49%
Offense
7.02%
Critical Chance
18.11%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 6
- Galactic Republic
At the start of each turn, if non-Galactic Legend Galactic Republic allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
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