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Zetas
10
Level 9
7
Level 6-8
8
Level 3-5
23
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All
Escalating Conflict
Together. As One.
Lvl 9
Escalating Conflict
21.64%
Health Steal
1.59%
Offense
46.4%
Accuracy
8.05%
Critical Chance
19.87%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Sith
At the end of their turn, Sith allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
Level 9
- Count Dooku
Whenever Count Dooku Stuns an enemy, Count Dooku gains 10% Critical Damage (stacking, max 200%) and 5 Speed (stacking, max 50) until the end of the encounter.
Lvl 9
Escalating Conflict
12.55%
Health Steal
18.77%
Offense
3.47%
Critical Chance
40.74%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Jedi
Whenever an enemy is defeated by a Jedi ally, that enemy can't be revived.
Level 9
- Kit Fisto
Kit Fisto has +100% Health Steal. At the start of the battle, grant Guard to all other Galactic Republic Jedi allies until Kit Fisto is defeated. Kit Fisto and all allies with Guard have +100% Accuracy and have their Health and Protection equalized at the start of each ally's turn. Whenever Kit Fisto attacks out of turn he recovers 20% Health and Protection and lowers the cooldown of Turn the Tide by 1. Whenever Kit Fisto uses a Special ability all Galactic Republic Jedi gain Retribution for 2 turns. Whenever he uses his Basic ability, dispel all buffs on the target enemy.
Lvl 9
Escalating Conflict
18.36%
Health Steal
23.21%
Offense
11.08%
Health
21.31%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Sith
At the start of their turn, Sith allies can ignore Taunt to target a debuffed enemy. Whenever a Sith ally inflicts a debuff on an enemy, they also deal 5% Max Health damage to that enemy, which can't be evaded. This damage can't defeat enemies.
Level 9
- Darth Bane
At the start of Darth Bane's turn, all enemies gain Accuracy Up, Advantage, and Health Steal Up for 1 turn or until they receive damage, and summon a Sith Trooper in the allied ally slot if it is available and there are no other Sith Trooper allies. Darth Bane gains a stack of Siphon whenever he is critically hit. Whenever Darth Bane uses Essence of Dominance, also Siphon Critical Damage. Deceived enemies deal 25% reduced damage to Darth Bane.
Lvl 9
Escalating Conflict
10.45%
Offense
20.16%
Accuracy
11.09%
Critical Chance
28.83%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Resistance
The first time each Resistance ally falls below 50% Health, all Resistance allies reduce their cooldowns by 1 and gain 10% Turn Meter.
Level 9
- Rey
The first time Rey is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.
Lvl 9
Escalating Conflict
14.58%
Health Steal
7.6%
Offense
32.9%
Accuracy
17.06%
Health
27.58%
Protection
Level 3
- Dark Side
Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Sith
Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
Level 9
- Darth Sidious
If there are no other active allies at the start of battle:
- Darth Sidious gains 200% Defense, Health Steal, Max Health and Max Protection, 100% counter chance and Critical Chance, and 100 Speed
- He is immune to Daze and Stun
- At the start of his turn, dispel all debuffs on himself and reset all cooldowns
- Whenever he uses his Basic ability, inflict a stack of Damage Over Time for 1 turn, which can't be resisted, and whenever he uses a Special ability, dispel all buffs on all enemies
- Enemies can't assist or attack again if he is targeted
- At the start of each enemy's turn, if they have at least 5 stacks of Damage Over Time they are instantly defeated
- Whenever an enemy is defeated, he recovers 100% Health and Protection
Lvl 9
Together. As One.
19.98%
Critical Damage
153.35%
Armor Penetration
26.02%
Offense
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Level 6
- First Order
Whenever First Order allies Stun an enemy, they gain Speed Up and Offense Up for 2 turns and inflict Expose for 2 turns at the end of that turn, which can't be evaded.
Level 9
- Supreme Leader Kylo Ren
Supreme Leader Kylo Ren deals 5% more damage per Relic Amplifier level on all allies present at the start of battle.
Lvl 9
Together. As One.
23.89%
Critical Damage
43.42%
Armor Penetration
8.81%
Accuracy
30.31%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 6
- Galactic Republic
At the end of each turn, Galactic Republic allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Level 9
- Padmé Amidala
Whenever a Galactic Republic ally with Courage or Protection Up uses an ability, if there are no enemies with Provoke, a random enemy is inflicted with Provoke for 1 turn. Whenever another Galactic Republic ally recovers Health or Protection, Padmé recovers double that amount.
Whenever an enemy targets a Non-Galactic Legend Galactic Republic ally with Protection Up while attacking out of turn, the damage they receive is reduced to 1 and the attacking enemy is Exposed for 1 turn.
Whenever a Non-Galactic Legend Galactic Republic ally resists a debuff, they gain a stack of Courage, and whenever they are inflicted with a debuff, they gain Protection Up (10%, stacking) and Tenacity Up for 2 turns.
Lvl 9
Together. As One.
15.09%
Critical Damage
74.5%
Armor Penetration
9.05%
Accuracy
2.32%
Critical Chance
28.3%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
Level 6
- First Order
At the start of their first turn, First Order allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
Level 9
- First Order Stormtrooper
At the start of encounter, First Order Storm Trooper gains 100% Max Health and Max Protection, and the allied Leader gains 50% Armor Penetaration and Offense. Whenever Stun expires or is dispelled from an enemy, First Order Storm Trooper gains 10% Defense and Tenacity (stacking), and the ally in the Leader slot gains 10% Critical Damage (stacking) until the end of encounter.
Whenever another First Order ally is critically hit, First Order Storm Trooper gains Protection Up (25%, stacking) and Taunts for 2 turns. Whenever First Order Storm Trooper uses The Order Relentless, he also dispels all debuffs from all First Order allies and they recover 50% Health.
Lvl 9
Together. As One.
15.56%
Critical Damage
12.56%
Offense
33.33%
Accuracy
8.48%
Critical Chance
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- Inquisitorius
Whenever Inquisitorius allies start their turn with fewer than 2 buffs, all other allies gain 15% Turn Meter.
Level 9
- Third Sister
Whenever any character is defeated, Third Sister gains Hatred for the rest of the battle or until she is defeated. While Third Sister has Hatred, she also has +100% counter chance and +50% Critical Damage.
At the start of Third Sister's turn, all Inquisitorius allies with Taunt dispel all debuffs on themselves, recover 20% Max Health and Max Protection, and gain 20 speed for 2 turns.
Lvl 9
Together. As One.
36.7%
Critical Damage
93.4%
Armor Penetration
15.04%
Critical Chance
Level 3
- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
Level 6
- First Order
At the start of their first turn, First Order allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
Level 9
- Captain Phasma
Whenever an enemy is Stunned, Captain Phasma takes a bonus turn.
Lvl 8
Escalating Conflict
17.55%
Offense
12.92%
Accuracy
23.92%
Health
27.91%
Protection
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Jedi
Whenever a Jedi ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
Lvl 8
Escalating Conflict
30.06%
Health Steal
7.55%
Offense
20.79%
Critical Chance
34.32%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Jedi
While Jedi allies have 100% Health they have 100% Offense, otherwise they have 100% Defense. At the start of their turn, if they are buffed, they gain Advantage for 1 turn, otherwise they gain Tenacity Up for 2 turns.
Lvl 8
Escalating Conflict
50.55%
Health Steal
14.45%
Accuracy
16.65%
Health
39.82%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Jedi
Whenever an enemy is defeated by a Jedi ally, that enemy can't be revived.
Lvl 6
Escalating Conflict
49.98%
Health Steal
9.27%
Accuracy
7.91%
Critical Chance
7.38%
Protection
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Resistance
Whenever a Resistance ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
Lvl 6
Escalating Conflict
42.86%
Health Steal
12.42%
Offense
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Resistance
Whenever a debuff on an enemy expires, Resistance allies gain 2% Offense, doubled if that debuff was dispelled, until the end of battle.
Lvl 6
Escalating Conflict
27.75%
Health Steal
2.3%
Offense
20.7%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Separatist
Whenever Separatist allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
Lvl 6
Escalating Conflict
2.01%
Offense
5.85%
Critical Chance
7.69%
Health
11.61%
Protection
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Level 6
- Jedi
Whenever an enemy is defeated by a Jedi ally, that enemy can't be revived.
Lvl 5
Escalating Conflict
6.92%
Offense
1.53%
Critical Chance
16.96%
Health
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 5
Escalating Conflict
14.58%
Health Steal
4.92%
Offense
34.75%
Accuracy
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 5
Escalating Conflict
43.78%
Health Steal
1.27%
Critical Chance
20.82%
Health
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Lvl 5
Escalating Conflict
44.84%
Health Steal
5.99%
Health
28.86%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 5
Escalating Conflict
7.11%
Offense
7.69%
Accuracy
11.5%
Critical Chance
Level 3
- Light Side
Whenever Light Side allies are dispelled, at the end of that turn they gain Potency Up and Tenacity Up for 2 turns.
Lvl 5
Escalating Conflict
15.04%
Accuracy
2.92%
Critical Chance
16.02%
Health
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Lvl 5
Escalating Conflict
39.29%
Health Steal
9.7%
Critical Chance
18.64%
Protection
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Lvl 5
Together. As One.
10.08%
Critical Damage
10.28%
Critical Chance
6.09%
Critical Avoidance
Level 3
- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.