• Galactic Power Breakdown

    cur / max
    diff
    Overall
    10 %
    10,211/98,433
    88,222
    Level
    100 %
    1,976/1,976
    Star Influence
    4 %
    1,509/31,074
    29,565
    Ability Levels
    21 %
    692/3,236
    2,544
    Crew
    9 %
    6,035/62,149
    56,113
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    4 %
    1,539/34,527
    32,988
    Level
    13 %
    266/1,976
    1,710
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    0 %
    0/5,334
    5,334
    Gear Pieces
    3 %
    261/7,515
    7,254
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    14 %
    5,167/34,527
    29,360
    Level
    34 %
    686/1,976
    1,290
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    12 %
    654/5,334
    4,680
    Gear Pieces
    30 %
    2,309/7,515
    5,207
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    10211
  • Primary Attributes
    Strength (STR) 808
    Agility (AGI) 1,625
    Tactics (TAC) 808
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 25,856(11,312)
    Protection 3,770(3,770)
    Speed 139(9)
    Critical Damage 150%
    Potency 6.57%(6.57%)
    Tenacity 21.57%(6.57%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,635(1,360)
    Physical Critical Chance 37.38%(0.29%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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