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Escalating Conflict
Together. As One.
Lvl 8
Escalating Conflict
59.89%
Health Steal
4.39%
Offense
38.84%
Accuracy
2.28%
Critical Chance
12.15%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Separatist
At the end of their turn, Separatist allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
Lvl 7
Escalating Conflict
19.72%
Offense
5.13%
Accuracy
25.79%
Protection
Level 3
- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
Level 6
- Sith
Whenever enemies are damaged at the start of their turn, Sith allies gain 2% Turn Meter.
Lvl 7
Escalating Conflict
3.51%
Offense
12.88%
Accuracy
16.63%
Critical Chance
5.25%
Health
16.12%
Protection
Level 3
- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Sith
Whenever Sith allies damage all enemies with an ability, they grant Tenacity Up for 2 turns to all allies.
Lvl 7
Escalating Conflict
13.94%
Accuracy
10%
Critical Chance
14.35%
Health
19.36%
Protection
Level 3
- Light Side
Whenever Light Side allies resist a debuff they recover 2% Health and Protection.
Level 6
- Resistance
Whenever a Resistance ally is critically hit, they gain 100% Critical Avoidance and 100% Critical Chance for 2 turns.