• Galactic Power Breakdown

    cur / max
    diff
    Overall
    26 %
    8,466/31,546
    23,080
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    12 %
    293/2,354
    2,061
    Gear Pieces
    11 %
    846/7,515
    6,669
    Mods
    30 %
    698/2,295
    1,598
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Health Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.05%Health (1)
    +6.47%Potency (4)
    +4Speed (1)
    +9Defense (1)
    15-C
    Mk V-C Health Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +5Speed (1)
    +2.19%Critical Chance (1)
    +0.73%Health (1)
    +102Offense (3)
    15-C
    Mk V-C Health Holo-Array
    15-C
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +7Speed (2)
    +3.64%Critical Chance (2)
    +318Health (1)
    +2.16%Tenacity (1)
  • Gear Needed

    Mk 3 Chiewab Hypo SyringeMk III
    2
    Mk 7 Fabritech Data PadMk VII
    3
    Mk 6 TaggeCo Holo LensMk VI
    1
    Mk 4 Chiewab Hypo SyringeMk IV
    1
    Mk 6 BAW Armor ModMk VI
    1
    Mk 2 Merr-Sonn Shield GeneratorMk II
    1
    Mk 4 SoroSuub KeypadMk IV
    1
    Mk 5 SoroSuub KeypadMk V
    1
    Mk 4 Arakyd Droid CallerMk IV
    2
    Mk 8 BlasTech Weapon ModMk VIII
    1
    Mk 3 Sienar Holo ProjectorMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    2
    Mk 3 Athakam MedpacMk III
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 8466
    Power
  • Primary Attributes
    Strength (STR) 769
    Agility (AGI) 499
    Tactics (TAC) 429
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 16,284(2,000)
    Protection 0
    Speed 99(16)
    Critical Damage 186%(36%)
    Potency 16.47%(6.47%)
    Tenacity 21.16%(2.16%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,307(168)
    Physical Critical Chance 26.54%(5.83%)
    Armor Penetration 10
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.1%(2.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,191(162)
    Special Critical Chance 15.83%(5.83%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 8.3%(1.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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