• Galactic Power Breakdown

    cur / max
    diff
    Overall
    44 %
    16,965/38,292
    21,327
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    47 %
    4,287/9,099
    4,812
    Gear Pieces
    60 %
    4,536/7,515
    2,979
    Mods
    65 %
    1,512/2,295
    783
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Chance Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +68Offense (2)
    +509Protection (1)
    +1.38%Critical Chance (1)
    +17Speed (4)
    15-C
    Mk V-C Crit Chance Receiver
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +10Speed (2)
    +1.63%Protection (1)
    +1.59%Health (2)
    +356Health (1)
    15-B
    Mk V-B Crit Damage Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +31Offense (1)
    +697Protection (1)
    +3.26%Critical Chance (2)
    +14Speed (3)
    15-C
    Mk V-C Crit Damage Holo-Array
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.27%Critical Chance (1)
    +1.69%Health (2)
    +71Offense (2)
    +1.23%Defense (1)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +3Speed (1)
    +897Health (3)
    +25Defense (3)
    +1.86%Critical Chance (1)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +24%Potency
    Secondary Stats
    +1.87%Tenacity (1)
    +107Offense (3)
    +358Health (1)
    +3.56%Defense (3)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 16965
    Power
  • Primary Attributes
    Strength (STR) 933
    Agility (AGI) 736
    Tactics (TAC) 635
    Strength Growth (STR) 8.6
    Agility Growth (AGI) 5.7
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 20,187(2,193)
    Protection 25,503(6,085)
    Speed 191(44)
    Critical Damage 180%(30%)
    Potency 52%(24%)
    Tenacity 33.87%(1.87%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,534(593)
    Physical Critical Chance 49.68%(15.77%)
    Armor Penetration 40
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.8%(4.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,094(549)
    Special Critical Chance 25.77%(15.77%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 18.5%(4.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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