• Galactic Power Breakdown

    cur / max
    diff
    Overall
    22 %
    22,248/98,433
    76,185
    Level
    77 %
    1,533/1,976
    443
    Star Influence
    12 %
    3,935/31,074
    27,140
    Ability Levels
    32 %
    1,043/3,236
    2,193
    Crew
    25 %
    15,738/62,149
    46,410
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    14 %
    5,139/34,527
    29,388
    Level
    77 %
    1,533/1,976
    443
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    7 %
    390/5,334
    4,944
    Gear Pieces
    19 %
    1,494/7,515
    6,021
    Mods
    8 %
    203/2,295
    2,093
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    35 %
    12,348/34,527
    22,179
    Level
    77 %
    1,533/1,976
    443
    Stars
    100 %
    4,655/4,655
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    32 %
    2,421/7,515
    5,094
    Mods
    62 %
    1,442/2,295
    854
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    22248
  • Primary Attributes
    Strength (STR) 777
    Agility (AGI) 1,563
    Tactics (TAC) 777
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 42,835(28,849)
    Protection 9,616(9,616)
    Speed 154(24)
    Critical Damage 150%
    Potency 16.75%(16.75%)
    Tenacity 31.75%(16.75%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,657(3,469)
    Physical Critical Chance 36.88%(0.83%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.7%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,864
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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