• Galactic Power Breakdown

    cur / max
    diff
    Overall
    42 %
    13,519/31,546
    18,027
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    38 %
    2,907/7,515
    4,608
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Chance Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.8%Critical Chance (2)
    +4Speed (1)
    +1914Protection (3)
    +3.16%Tenacity (2)
    15-A
    Mk V-A Crit Chance Receiver
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1061Protection (2)
    +754Health (2)
    +13Defense (2)
    +2.88%Tenacity (2)
    15-A
    Mk V-A Crit Chance Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.38%Critical Chance (1)
    +2.03%Protection (1)
    +1459Protection (2)
    +1.53%Offense (4)
    15-A
    Mk V-A Crit Chance Holo-Array
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +11Speed (3)
    +281Health (1)
    +29Offense (1)
    +1805Protection (3)
    15-A
    Mk V-A Crit Chance Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +0.37%Offense (1)
    +2.79%Health (3)
    +2.64%Defense (2)
    +3.42%Potency (2)
    15-A
    Mk V-A Crit Chance Multiplexer
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +324Health (1)
    +21Defense (3)
    +2.75%Critical Chance (2)
    +3%Potency (2)
  • Gear Needed

    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    2
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 13519
    Power
  • Primary Attributes
    Strength (STR) 924
    Agility (AGI) 561
    Tactics (TAC) 537
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 19,774(1,850)
    Protection 17,510(8,531)
    Speed 98(15)
    Critical Damage 150%
    Potency 43.42%(6.42%)
    Tenacity 29.03%(6.03%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,969(333)
    Physical Critical Chance 58.3%(31.92%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 29.9%(7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,636(286)
    Special Critical Chance 41.92%(31.92%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 16.1%(6.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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