• Galactic Power Breakdown

    cur / max
    diff
    Overall
    48 %
    15,408/31,546
    16,138
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    65 %
    4,890/7,515
    2,625
    Mods
    66 %
    1,535/2,295
    761
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Health Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +13Speed (3)
    +2.44%Critical Chance (2)
    +521Health (2)
    +0.75%Health (1)
    15-B
    Mk V-B Health Receiver
    15-B
    Primary Stats
    +30Speed
    Secondary Stats
    +0.51%Offense (1)
    +4Defense (1)
    +1730Protection (3)
    +3.22%Tenacity (2)
    15-A
    Mk V-A Crit Chance Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +46Offense (1)
    +13Speed (3)
    +21Defense (3)
    +1.35%Critical Chance (1)
    15-C
    Mk V-C Health Holo-Array
    15-C
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +1.86%Critical Chance (1)
    +7Speed (2)
    +969Protection (2)
    +1%Defense (1)
    15-B
    Mk V-B Health Data-Bus
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +10Speed (2)
    +3.17%Tenacity (2)
    +73Offense (2)
    +619Protection (1)
    15-A
    Mk V-A Crit Chance Multiplexer
    15-A
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +20Defense (3)
    +1.65%Potency (1)
    +262Health (1)
    +2077Protection (3)
  • Gear Needed

    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 15408
    Power
  • Primary Attributes
    Strength (STR) 1,085
    Agility (AGI) 570
    Tactics (TAC) 570
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 27,866(5,394)
    Protection 32,326(10,519)
    Speed 158(73)
    Critical Damage 186%(36%)
    Potency 56.65%(1.65%)
    Tenacity 56.38%(30.38%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,466(249)
    Physical Critical Chance 43.11%(13.65%)
    Armor Penetration 99
    Physical Accuracy 0%
  • Physical Survivability
    Armor 30.8%(5.9%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,735(216)
    Special Critical Chance 23.65%(13.65%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 18.8%(6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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