Light Side allies start the battle with Protection Up (20%) for 2 turns.
1
Level 4
6.3% Critical Chance
3
Level 5
18.7% Protection
3
Level 6
Bonus Mechanics for Resistance characters
Resistance allies have +100% Tenacity. Resistance allies can't be defeated until each ally that had 100% Health at the start of battle has fallen below 100% at least once.
3
Level 7
27.82% Accuracy
3
Level 8
58.9% Health Steal
3
Level 9
Bonus Mechanics for Finn
Whenever another ally uses an ability on their turn, Finn assists (limit once per turn) dealing 50% more damage.