• Galactic Power Breakdown

    cur / max
    diff
    Overall
    43 %
    16,845/38,292
    21,447
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    47 %
    4,287/9,099
    4,812
    Gear Pieces
    62 %
    4,713/7,515
    2,802
    Mods
    52 %
    1,215/2,295
    1,080
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-D
    Mk V-D Crit Damage Transmitter
    15-D
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.82%Protection (2)
    +1.4%Critical Chance (1)
    +0.95%Defense (1)
    +652Protection (1)
    15-C
    Mk V-C Health Receiver
    15-C
    Primary Stats
    +30Speed
    Secondary Stats
    +1.5%Potency (1)
    +3.97%Protection (3)
    +0.52%Offense (1)
    +1%Defense (1)
    15-E
    Mk V-E Health Processor
    15-E
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +2.03%Potency (1)
    +787Protection (1)
    +4Speed (1)
    +1.55%Protection (1)
    15-D
    Mk V-D Crit Damage Holo-Array
    15-D
    Primary Stats
    +5.88%Health
    Secondary Stats
    +69Offense (2)
    +539Protection (1)
    +5Defense (1)
    +217Health (1)
    15-E
    Mk V-E Crit Damage Data-Bus
    15-E
    Primary Stats
    +5.88%Health
    Secondary Stats
    +274Health (1)
    +1.17%Tenacity (1)
    +0.88%Defense (1)
    +2.17%Critical Chance (1)
    15-C
    Mk V-C Crit Damage Multiplexer
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +2%Health (2)
    +3.63%Tenacity (2)
    +597Protection (1)
    +1.53%Defense (1)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 16845
    Power
  • Primary Attributes
    Strength (STR) 958
    Agility (AGI) 736
    Tactics (TAC) 635
    Strength Growth (STR) 8.6
    Agility Growth (AGI) 5.7
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 23,258(4,814)
    Protection 28,371(8,953)
    Speed 181(34)
    Critical Damage 180%(30%)
    Potency 31.54%(3.53%)
    Tenacity 36.8%(4.8%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,174(183)
    Physical Critical Chance 37.49%(3.57%)
    Armor Penetration 40
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.7%(3.1%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,712(167)
    Special Critical Chance 13.57%(3.57%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 16.3%(2.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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