• Galactic Power Breakdown

    cur / max
    diff
    Overall
    45 %
    14,346/31,546
    17,200
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    53 %
    4,005/7,515
    3,510
    Mods
    59 %
    1,358/2,295
    938
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Chance Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +9Speed (2)
    +5.46%Critical Chance (3)
    +1.95%Tenacity (1)
    +1.69%Health (2)
    15-A
    Mk V-A Health Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +2.95%Tenacity (2)
    +3.2%Critical Chance (2)
    +70Offense (2)
    +3.95%Potency (2)
    15-A
    Mk V-A Crit Chance Holo-Array
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +596Protection (1)
    +5.18%Defense (4)
    +5Speed (1)
    +15Defense (2)
    15-A
    Mk V-A Health Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +0.31%Offense (1)
    +5Speed (1)
    +1.53%Health (2)
    +1487Health (4)
    15-A
    Mk V-A Crit Chance Multiplexer
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +23Defense (3)
    +5Speed (1)
    +2.07%Critical Chance (1)
    +3.65%Defense (3)
  • Gear Needed

    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 9 Fabritech Data PadMk IX
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 9 BAW Armor ModMk IX
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 6 Merr-Sonn Shield GeneratorMk VI
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Data PadMk XII
    2
    Power Cell Injector (Fusion) - First Order SF TIE Pilot
    1
  • 14346
    Power
  • Primary Attributes
    Strength (STR) 819
    Agility (AGI) 683
    Tactics (TAC) 824
    Strength Growth (STR) 5.5
    Agility Growth (AGI) 5.5
    Tactics Growth (TAC) 7.3
    Mastery 0
  • General
    Health 21,293(3,799)
    Protection 22,897(4,839)
    Speed 178(54)
    Critical Damage 150%
    Potency 39.95%(3.95%)
    Tenacity 34.9%(4.9%)
    Health Steal 20%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,051(371)
    Physical Critical Chance 45.28%(18.74%)
    Armor Penetration 57
    Physical Accuracy 0%
  • Physical Survivability
    Armor 28.5%(4.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,520(442)
    Special Critical Chance 28.74%(18.74%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 18.3%(5.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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