• Galactic Power Breakdown

    cur / max
    diff
    Overall
    42 %
    16,461/38,292
    21,831
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    42 %
    3,867/9,099
    5,232
    Gear Pieces
    58 %
    4,359/7,515
    3,156
    Mods
    69 %
    1,605/2,295
    690
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Chance Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +7Speed (2)
    +3.38%Critical Chance (2)
    +5Defense (1)
    +2075Protection (3)
    15-A
    Mk V-A Crit Chance Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +3.5%Critical Chance (2)
    +3.26%Potency (2)
    +21Defense (3)
    +1.58%Protection (1)
    15-A
    Mk V-A Crit Damage Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +699Protection (1)
    +10Speed (2)
    +5.46%Tenacity (3)
    +0.89%Offense (2)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +12%Critical Chance
    Secondary Stats
    +1.98%Tenacity (1)
    +2.79%Potency (2)
    +15Defense (2)
    +4.8%Protection (3)
    15-B
    Mk V-B Crit Damage Data-Bus
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +9Speed (2)
    +3.13%Potency (2)
    +0.31%Offense (1)
    +3.07%Tenacity (2)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +343Health (1)
    +1.38%Health (2)
    +4Speed (1)
    +2294Protection (4)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 16461
    Power
  • Primary Attributes
    Strength (STR) 897
    Agility (AGI) 736
    Tactics (TAC) 635
    Strength Growth (STR) 8.6
    Agility Growth (AGI) 5.7
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 17,925(579)
    Protection 34,852(15,434)
    Speed 207(60)
    Critical Damage 180%(30%)
    Potency 37.18%(9.18%)
    Tenacity 42.51%(10.51%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,068(127)
    Physical Critical Chance 60.8%(26.88%)
    Armor Penetration 40
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.9%(5.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,654(109)
    Special Critical Chance 36.88%(26.88%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 19.7%(5.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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