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Dauro
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Dauro
Arena Rank
84
Level
85
Guild
I Guardiani della Galassia
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Dauro's Datacrons
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Zetas
Level 9
0
Level 6-8
5
Level 3-5
0
All
Unwavering Courage
Together. As One.
Escalating Conflict
Lvl 8
Escalating Conflict
35.49%
Health Steal
23.16%
Accuracy
28.98%
Critical Chance
Level 3
- Dark Side
The first time each Dark Side ally is defeated, remaining Dark Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Separatist
At the end of their turn, Separatist allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
Lvl 8
Unwavering Courage
6.99%
Critical Damage
37.58%
Potency
19.55%
Deflection
16.83%
Resistance
Level 3
- Light Side
Whenever Light Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
Level 6
- Rebel Fighter
Whenever Rebel Fighter allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
Lvl 8
Escalating Conflict
89.28%
Health Steal
4.55%
Offense
9.31%
Critical Chance
20.83%
Health
13.82%
Protection
Level 3
- Light Side
Light Side allies start the battle with Protection Up (20%) for 2 turns.
Level 6
- Jedi
At the end of each turn, Jedi allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
Lvl 7
Unwavering Courage
19.77%
Critical Damage
29.46%
Potency
15.37%
Tenacity
5.47%
Critical Avoidance
Level 3
- Dark Side
Whenever Dark Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
Level 6
- Empire
Whenever Empire allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle.
Lvl 6
Escalating Conflict
37.9%
Health Steal
6.69%
Offense
17.86%
Protection
Level 3
- Light Side
The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed for the rest of the encounter.
Level 6
- Jedi
While Jedi allies have 100% Health they have 100% Offense, otherwise they have 100% Defense. At the start of their turn, if they are buffed, they gain Advantage for 1 turn, otherwise they gain Tenacity Up for 2 turns.
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